| authors |
Turk, Ž. |
| year |
2001 |
| title |
Multimedia: Providing Students with Real World Experiences |
| source |
Automation in Construction 10 (2001), Elsevier |
| pages |
247-255 |
| summary |
Multimedia has been quickly accepted by the engineering community. In the first part of the paper the author provides a theoretical explanation why multimedia is popular in engineering: because it tries to provide an artificial "being-in-the-world" experience. This explanation is backed by Heidegger's philosophy and Winograd's critique of AI. Heidegger believed that humans basically act pre-reflectively, depending on the situation into which they are thrown. Such decisions are based on common sense and intuitive knowledge accumulated while "being-in-the-world", and particularly during breakdowns. Engineering students have few opportunities to observe breakdowns, however, information technology, particularly virtual reality and multimedia provide them.
In the second part of the paper a system to teach earthquake engineering is presented, based on the principles of breakdown oriented learning. The system is built around a multimedia database that contains digitised photographs of damages caused by some of the recent major earthquakes. To a large extent such multimedia tools can replace the learning from real breakdowns and complements theoretical knowledge that can be passed on using traditional means. |
| keywords |
multimedia, computer assisted learning, breakdown motivated learning, throwness |
| topic |
education:computer assisted |
| full text |
file.pdf (570,651 bytes) |
| | SLOVENSKO |
| kljucne besede |
gradbena informatika |
| tip |
Članki z recenzijo v revijah (1.5) |
| tipc |
Izvirni znanstveni clanek (1.01) |
| langauge |
en |
| cobiss |
1251425 |
| last changed |
2002/12/30 22:00 |